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LATEST WORK

SpaceX

WLR

A Woman in Her Bag

Lupinus Perennis

Alchemist

Hooded Man

Little Red Kimono

Frank

Neo-Ooo

Fibonacci Felidae

Ironclaw

Kaneda Skeleton

Under The Knife

Yoga Pose

Japanese Mountains

Sliced

Calendar Spread

Value Study
FIGURE DRAWING



































POST-IT SERIES
COLLAGES + POEMS






























DIGITAL ANIMATION

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.

Mind of 2250
I collaborated with a 3D modeler and an animator/rigger to create a 3D animation that transitions into a first person narrative puzzle game. I programmed and coded all gameplay and mechanics using Unreal Engine. I was responsible for the game and level design.

Steppe
A game in which you have to solve puzzles to escape a desert sandbox.

Spaceship
A children's game designed to make math engaging.
GAME DEVELOPMENT
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